So far Mitch and I have been working and making some concept art that we think would fit well within the genre(minus the dragon, that was just a test)
Mitch
Mine
Date/Week
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Activity
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Time Required
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Resources required
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Deadline
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On Schedule (y/n)
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Completed Date
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Week 1
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Come up with a concept, basic concept art, decide story
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12 hours
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Pen, pencils, paper
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January 28
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Y
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January 28
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Week 2
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Concept art + Research into other games
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6 hours
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Pen, Pencil, Paper and computer
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February 15
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Y
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February 15
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Week 3
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Concept art+Research
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6 hours
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Pen, Pencil, Paper and computer
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February 24th
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Y
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February 24th
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Week 4
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Research + Survey
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6 hours
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Computer
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March 5th
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Y
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March 5th
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Week 5
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Research, Analyse market trends
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12 hours
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Computer
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March 16th
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Y
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March 16th
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Week 6
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Start to prepare Presentation + Concept Art
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12 hours
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Computer
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March 28th
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Y
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March 28th
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Week 7
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Presentation + Trailer
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20 hours
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Computer
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April 19th
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N
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May 2nd
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Week 8
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Presentation + Level Design + Collect Data
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10 hours
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Computer
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May 7th
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Y
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May 7th
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Week 9
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Final Touches before presenting
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5 hours
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Computer
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May 28th
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Y
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May 28th
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Week 10
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Present
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10 min
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Computer, Projector, Speakers, confidence
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May 28th
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Y
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May 28th
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Week 11, 12,13,14.
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Correct flaws + respond to feed back
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30 hours
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Computer, Fuse (software)
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July 18th
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Y
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July 18th
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Category
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Internet Review (RE:Role Youtube.com)
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Empire Magazine Review
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Genre
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Action/Platformer
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Action/Platformer
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Target Audience
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Dose not mention target audience but says that the world looks startlingly like mass effect in design and is very stereotypical of the futuristic style.
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Target Audience is not mentioned within this review.
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Narrative/Storyline
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In this review he states that the game has a very interesting story and a great narrative within the voice acting and setting however the game feels scripted and is poorly executed in a beautifully realised world.
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The story is fantastic and beautifully realised within neo Paris in 2084 and the world borrows from blade runner and even the nod to a ghost in the shell.
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Characters
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The characterisation in this is great at some points but awful at others. The game is a mixed bag of great voice acting but then some reaction and characterisation that dose not fit within the world. The main character is fantastic, as she is not overly sexualised which is something that needs to be seen in many more games, I am getting tiered of it.
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Nillen in the game progresses throughout and starts of with a booty wiggling walk but once thrown into the fry becomes a lot more cautious and carful which was an excellent design choice.
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Gameplay
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The gameplay feels linear in it’s exploration aspect as there is only one way to platform and you can’t climb anything unless it has a big arrow telling you where to go. The combat, although fluid, is frustratingly repetitive and acts that seem to just take away from the situation. The game try’s to have a key focus on altering memory’s but this only happens a total of four times throughout the game. The boss battles are quick time events and it is frustrating that they don’t use the memory altering at all during this.
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This game uses innovative function of memory alteration to influence fights and also the combat is fluid. The game is very good and only falters within the lineage of the game in terms of exploration.
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Platform
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Uses a pc but mouse and keyboard are incredibly difficult to use.
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The game is available on Xbox 360, PS3 and PC.
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Personal Recommendation
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He recommends this game for purely the story and the experience of mentally destroying someone.
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Although the game is very liner the fighting is very well realised and the innovative memory alteration is fantastic.
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| Game title | Platform tested: | ||
| Genre What style of game is this? What genre does it belong to? How does it show stylistic conventions of the genre? How does it sit within the genre in comparison to others titles? |
Overgrowth is a 3d action-adventure game. The game also fits in with a free running aspect and complex fighting mechanic. The game shows stylistic conventions of the genre with a fast paced and complex fighting mechanic which all hinges on the skeleton of the character and which bones are broken. The game sits within the genre very nicely with the best combat system I have ever experienced, better even than Batman: Arkham Asylum. | ||
| Narrative What story is being told through the game? How does the story inform the gameplay? How does the story affect your approach to the characters and your interaction with them? How does the story connect with the target audience? |
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| Production process How was this game produced? What elements of production are developed specifically to enhance the gameplay? How are elements such as game physics and mechanics managed to enhance gameplay? |
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| Characterisation How are characters relevant to the target audience? What appeal do the characters have to the target audience? How does the characterisation match the conventions of the genre? How strong do you feel the characters are? |
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| Gameplay What challenge is present in the game? How does the level and type of challenge engage the player? What elements of the gameplay are key to the game’s success? How does the gameplay engage with the narrative? How is gameplay consistently evolving to keep the player’s attention? |
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| Target Audience Who are the target audience? What indicators are there that this game is produced for this target audience? How does the game appeal directly to the target audience? How does the game compare to other games targeting the same audience? |
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| Platform What platform is this game available for? Is the game more suited to any one of these platforms? How is the game suited to this platform? |
| Game title | Platform tested: | ||
| Genre What style of game is this? What genre does it belong to? How does it show stylistic conventions of the genre? How does it sit within the genre in comparison to others titles? |
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| Narrative What story is being told through the game? How does the story inform the gameplay? How does the story affect your approach to the characters and your interaction with them? How does the story connect with the target audience? |
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| Production process How was this game produced? What elements of production are developed specifically to enhance the gameplay? How are elements such as game physics and mechanics managed to enhance gameplay? |
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| Characterisation How are characters relevant to the target audience? What appeal do the characters have to the target audience? How does the characterisation match the conventions of the genre? How strong do you feel the characters are? |
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| Gameplay What challenge is present in the game? How does the level and type of challenge engage the player? What elements of the gameplay are key to the game’s success? How does the gameplay engage with the narrative? How is gameplay consistently evolving to keep the player’s attention? |
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| Target Audience Who are the target audience? What indicators are there that this game is produced for this target audience? How does the game appeal directly to the target audience? How does the game compare to other games targeting the same audience? |
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| Platform What platform is this game available for? Is the game more suited to any one of these platforms? How is the game suited to this platform? |
| Game title | Platform tested: | ||
| Genre What style of game is this? What genre does it belong to? How does it show stylistic conventions of the genre? How does it sit within the genre in comparison to others titles? |
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| Narrative What story is being told through the game? How does the story inform the gameplay? How does the story affect your approach to the characters and your interaction with them? How does the story connect with the target audience? |
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| Production process How was this game produced? What elements of production are developed specifically to enhance the gameplay? How are elements such as game physics and mechanics managed to enhance gameplay? |
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| Characterisation How are characters relevant to the target audience? What appeal do the characters have to the target audience? How does the characterisation match the conventions of the genre? How strong do you feel the characters are? |
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| Gameplay What challenge is present in the game? How does the level and type of challenge engage the player? What elements of the gameplay are key to the game’s success? How does the gameplay engage with the narrative? How is gameplay consistently evolving to keep the player’s attention? |
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| Target Audience Who are the target audience? What indicators are there that this game is produced for this target audience? How does the game appeal directly to the target audience? How does the game compare to other games targeting the same audience? |
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| Platform What platform is this game available for? Is the game more suited to any one of these platforms? How is the game suited to this platform? |
| Game title | Platform tested: | ||
| Genre What style of game is this? What genre does it belong to? How does it show stylistic conventions of the genre? How does it sit within the genre in comparison to others titles? |
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| Narrative What story is being told through the game? How does the story inform the gameplay? How does the story affect your approach to the characters and your interaction with them? How does the story connect with the target audience? |
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| Production process How was this game produced? What elements of production are developed specifically to enhance the gameplay? How are elements such as game physics and mechanics managed to enhance gameplay? |
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| Characterisation How are characters relevant to the target audience? What appeal do the characters have to the target audience? How does the characterisation match the conventions of the genre? How strong do you feel the characters are? |
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| Gameplay What challenge is present in the game? How does the level and type of challenge engage the player? What elements of the gameplay are key to the game’s success? How does the gameplay engage with the narrative? How is gameplay consistently evolving to keep the player’s attention? |
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| Target Audience Who are the target audience? What indicators are there that this game is produced for this target audience? How does the game appeal directly to the target audience? How does the game compare to other games targeting the same audience? |
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| Platform What platform is this game available for? Is the game more suited to any one of these platforms? How is the game suited to this platform? |
| Game title | Platform tested: | ||
| Genre What style of game is this? What genre does it belong to? How does it show stylistic conventions of the genre? How does it sit within the genre in comparison to others titles? |
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| Narrative What story is being told through the game? How does the story inform the gameplay? How does the story affect your approach to the characters and your interaction with them? How does the story connect with the target audience? |
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| Production process How was this game produced? What elements of production are developed specifically to enhance the gameplay? How are elements such as game physics and mechanics managed to enhance gameplay? |
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| Characterisation How are characters relevant to the target audience? What appeal do the characters have to the target audience? How does the characterisation match the conventions of the genre? How strong do you feel the characters are? |
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Gameplay What challenge is present in the game? How does the level and type of challenge engage the player? What elements of the gameplay are key to the game’s success? How does the gameplay engage with the narrative? How is gameplay consistently evolving to keep the player’s attention? |
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| Target Audience Who are the target audience? What indicators are there that this game is produced for this target audience? How does the game appeal directly to the target audience? How does the game compare to other games targeting the same audience? |
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| Platform What platform is this game available for? Is the game more suited to any one of these platforms? How is the game suited to this platform? |
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| Game title | Halo : Reach | Platform tested: | |
| Genre What style of game is this? What genre does it belong to? How does it show stylistic conventions of the genre? How does it sit within the genre in comparison to others titles? |
The games style is a first person shooter and belongs in the action genre; the Halo franchise has a unique place in the industry, as it was one of the first games that fully explored alien races and wars with them along with this it was also one of the first FPS widely available within the market. It shows stylistic conventions of the genre because it is a shooter were you walk around blasting aliens and exploring the different levels, it is also just nonstop action. In comparison to other games in the same genre like Call of duty, the Halo makes it more unique because you are fighting aliens however it is another very linear shooter with very little exploration features. | ||
| Narrative What story is being told through the game? How does the story inform the gameplay? How does the story affect your approach to the characters and your interaction with them? How does the story connect with the target audience? |
The story is a prequel to Halo Combat Evolved where you take the role of Noble Six, an elite Spartan soldier; you are the most recent member of Noble team after the previous Noble Six was MIA. You have been deployed onto the Human colony planet known as reach and after being introduced to your squad mates; Jun, Emile, Kat, Jorge and Carter you set off on your first mission to find out why some UNSC personnel has gone MIA and you soon discover that the Marines were killed by the covenant and alien race who want to rule over all of the other races in the universe. After fighting your way through many of the covenant you discover different artefacts that will help you win the war against the covenant. The story and the gameplay are intertwined perfectly to give you the full immersive experience. You do not grow very attached to the characters as the game offeres little to no exploration into the backstory of your character and when you are forced into a horde mode game style in the end it doesn’t matter how badass you are you eventually die and feel no regret as it is just another generic character with no overall impact on the game and isn’t given the same treatment as other characters within the series. The story is perfectly cut out for the target audience as it is only a 16 game and 16 year olds get very addicted to the game (mostly the fact that you can blow the ever living hell out of aliens) . | ||
| Production process How was this game produced? What elements of production are developed specifically to enhance the gameplay? How are elements such as game physics and mechanics managed to enhance gameplay? |
Halo reach was produced by Bungie as their final Halo project, so Bungie went out of their way to make sure that Halo Reach would be the best of them all, The game itself had been planned 4 years ago during developments for Halo 3. Halo Reach began development after Halo 3 release but before Halo Reach was released Bungie made a Halo 3 Spin-off known as Halo 3 : ODST which was met with mix regards as to how the game worked and how some of the glitches meant the game became increasingly difficult to navigate, when you got ODST you would also get a BETA key for Halo reach’s Multiplayer Beta which was registered as the most successful BETA of all time (until DayZ or Mincraft). The engine for the game had been built by Bungie and allowed 5 times the amount of graphical detail than Halo 3 & ODST. The game physics were changed to apply the new prequel story, before in Halo 3 you play as master chief who is the only remaining Spartan who is a MK.VI Spartan so he had massive jump and strength ability but in Halo reach you are some if the first set of Spartans (MK.1) so your jumping is limited as is your strength and throwing abilities. | ||
| Characterisation How are characters relevant to the target audience? What appeal do the characters have to the target audience? How does the characterisation match the conventions of the genre? How strong do you feel the characters are? |
The characters in Halo Reach are Carter – Noble teams Leader Noble 1, Kat Noble 2, Jun Noble 3, Jorge Noble 4, Emile Noble 5 and then you have your own character that you have personalised via the customization menu Noble 6, During playing the game these characters become very closely attached to you (in game personally as I was playing it I tried to kill them a few times). The Characters are made to look badass and strong to appeal to the target audience of 16-25 year olds not only does the look appeal to the target audience but the personalities and the actual authority of the Spartans appeal, Spartans are the top-dogs of the UNSC, nobody wants to mess with them and nobody will disobey any orders from them. Halo reach was the first game that gave the Spartans a Human-like personality making them seem more like people instead of soldiers unlike the other Halo games where you have no-clue if you are fully human and just a mindless killing machine. | ||
| Gameplay What challenge is present in the game? How does the level and type of challenge engage the player? What elements of the gameplay are key to the game’s success? How does the gameplay engage with the narrative? How is gameplay consistently evolving to keep the player’s attention? |
|
| Target Audience Who are the target audience? What indicators are there that this game is produced for this target audience? How does the game appeal directly to the target audience? How does the game compare to other games targeting the same audience? |
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| Platform What platform is this game available for? Is the game more suited to any one of these platforms? How is the game suited to this platform? |